DDE
Description
Methods for the DDE object.
Methods
- DDE.CLOSE Method
The <DDE>.CLOSE() method closes the DDE channel referenced by the pointer, <DDE>. Once a channel is closed, subsequent DDE functions must be preceded by the DDE.OPEN() method which establishes a new (different) channel.
- DDE.EXECUTE Method
The <DDE>.CLOSE() method closes the DDE channel referenced by the pointer, <DDE>. Once a channel is closed, subsequent DDE functions must be preceded by the DDE.OPEN() method which establishes a new (different) channel.
- DDE.IS_VALID Method
The .IS_VALID() method returns .T. (TRUE) if the connection has been established; otherwise, it returns .F. (FALSE).
- DDE.OPEN Method
Open a dde channel with another window on a given topic.
- DDE.POKE Method
The .POKE() method supplies data to another application by passing it through an open DDE channel referenced by the object pointer, .
- DDE.RECEIVE Method
Obtain data from specified application on topic.
- DDE.REQUEST Method
The .REQUEST() method obtains an item of information from another application through an open DDE Channel referenced by the pointer. The requested information is returned in Data_String.
- DDE.SEND Method
Supply data to another specified application for topic.
- DDE.TERMINATE_ALL Method
The DDE.TERMINATE_ALL() method closes all open DDE channels. This is equivlent to using the <DDE>.CLOSE() method on each open channel.