DDE

Description

Methods for the DDE object.

Methods

DDE.CLOSE Method

The <DDE>.CLOSE() method closes the DDE channel referenced by the pointer, <DDE>. Once a channel is closed, subsequent DDE functions must be preceded by the DDE.OPEN() method which establishes a new (different) channel.

DDE.EXECUTE Method

The <DDE>.CLOSE() method closes the DDE channel referenced by the pointer, <DDE>. Once a channel is closed, subsequent DDE functions must be preceded by the DDE.OPEN() method which establishes a new (different) channel.

DDE.IS_VALID Method

The .IS_VALID() method returns .T. (TRUE) if the connection has been established; otherwise, it returns .F. (FALSE).

DDE.OPEN Method

Open a dde channel with another window on a given topic.

DDE.POKE Method

The .POKE() method supplies data to another application by passing it through an open DDE channel referenced by the object pointer, .

DDE.RECEIVE Method

Obtain data from specified application on topic.

DDE.REQUEST Method

The .REQUEST() method obtains an item of information from another application through an open DDE Channel referenced by the pointer. The requested information is returned in Data_String.

DDE.SEND Method

Supply data to another specified application for topic.

DDE.TERMINATE_ALL Method

The DDE.TERMINATE_ALL() method closes all open DDE channels. This is equivlent to using the <DDE>.CLOSE() method on each open channel.