Xbasic
{A}
Syntax
{A= Anchor_Tag }
Arguments
- Anchor_Tag
Character. A text string that uniquely identifies an anchor point. Everything up to the next command becomes the anchor button.
Description
Specifies an anchor point.
Discussion
The {A} function specifies an anchor point, which is used along with the {T} command for exact positioning of controls. Anchor points are useful when you want to accurately position buttons on a dialog using owner draw strings with tab stops. A primary application is in creating list boxes with resizable columns.
Example
buttons1 = "{A=1}Sub-Button1{T=1.5}{A=2}Sub-Button2{T=3}{A=3}Sub-Button3" ui_modeless_dlg_box("Anchor Points",<<%dlg% {lf}; <%O={@@};B=M%=buttons1!button1>; %dlg%,<<%code% if a_dlg_button = "button1" then anchor = ui_dlg_control_anchor_from_pos("Anchor Points") ui_msg_box("Note","You just clicked on sub-button " + anchor + " in Button 1") else ui_modeless_dlg_close("Anchor Points") end if %code%)
Limitations
Desktop applications only
See Also