Button I Directive

Syntax

%I= Image_Name [: Image_Number : Image_Count ]%

Arguments

Image_Name

Character. The name of bitmap image.

Image_Number

Numeric. Optional. Applicable to images that contain multiple sub-images. This is the sequence number, starting with 1 and ending with Image_Count, of the image to display.

Image_Count

Numeric. The number of sub-images in the image.

Description

The I directive defines an image to place on a button.  When you have multiple directives in a Format string, you separate them with semi-colons ";".

Example

For example, the following script produces a dialog with two buttons. The "Save" button is drawn with a bitmap on it. This button uses an internal Alpha Anywhere image called "bluefloppy".

result = ui_dlg_box("Bitmap on Button",<<%dlg%
Expression:{sp}[.64expression];
{lf};
<%I=bluefloppy%10,3Save> <10,3Cancel>
%dlg%)

This script produces the following dialog:

images/XD_Button_bitmap.gif

The following dialog uses the 2 nd  (of 8) and 7 th (of 8) sub-image on buttons.

result = ui_dlg_box("Bitmap Buttons",<<%dlg%
Expression:{sp}[.64expression];
{lf};
<%I=filebox:2:10%10,2open> <%I=filebox:7:8%10,2new> <*10,2OK> <10,2Cancel>
%dlg%)

This script produces the following dialog:

images/XD_Button_sub_image.gif

See Also